Our idea was sparked by the NCSU Libraries Mobile Scavenger Hunt, which we learned about through:
Lai, A. and Rogers, A. (2012). "Mobile learning, game dynamics: engaging library orientation." Webcast session, Handheld Librarian Online Conference VI, online conference, February 1-2, 2012.
When playing games, students "don't memorize facts,
they mobilize information in order to solve game-related problems."
(Squire K., & Jenkins, H. (2003). Harnessing the power of games in education. Insight, 3(1), 5-33.)
.....it was from this, and other comments like it that led us to begin exploring the various options of gamification and flipped classrooms into our instruction program at Salisbury University. Welcome to our site that discusses our journey - where we were, where we are, and where we hope to go!
- Susan, Sarah & Chris
Access our most recent Prezi presentation, iPods, Games, and English 103.
Presentations we have given on this topic:
Brazer, S., Loudenslager, S. & Woodall, C. (2013, July 24). iPods, games, and English 103: Innovative instruction ideas from Library. Webcast session presented at ALA Virtual Conference 2013.
Brazer, S., Knapp, K., Loudenslager, S., & Woodall, C. (2013, April 19). iPods, games, and English 103: Innovative instruction Ideas from Library. Presented at the Maryland Information Literacy Exchange Conference 2013, Columbia, Maryland.
Brazer, S., Knapp, K., Loudenslager, S., & Woodall, C. (2013, January 17). iPods, games, and English 103: Innovative instruction Ideas from Library. Presented at the Salisbury University Teaching & Learning Conference, Salisbury, Maryland.